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Ahtabat - The Scyers - Level 80 Feral Druid
Neeuq - The Scryers - Level 75 BM Huntard

Tuesday, June 2, 2009

New Boss!

So my head is killing me this morning so if some of this is kinda random, that's why.

Last night Kroff threw together a ten man Uldar and in we went. We downed FL, Razorscale, and XT in one shot each and decided to skip over Ignis and charge on to new things. We hit up Kologarn and killed him one shot and went onto Auriaya. I wasn't in the group that worked on her last week, but I picked up what to do and we charged in and tried her. She actually wasn't that bad. It's a little bit of movement, but the main aspect is having enough damage...and enough aoe damage to take down the adds as they come in. Tanking her wasn't any big deal...except I died right before she fell over.

That seemed to happen a lot last night. I felt squishy for the first time in ages and I don't know why. I'd like to caulk it up to it being a new dungeon and a tougher dungeon, but I may need to re-evaluate Aht's gear, gem, and enchant choices.

In any case, we downed Auriaya and moved onto Hodir.

Here's a fun fight.

Hodir himself isn't too bad. What makes or breaks this fight is the movement. None of us had done this fight before and none of us had read up or watched videos on it. Del got online real quick and read us a strat and we tried him out.

Let me attempt to describe a little bit everything that's going on.

Okay, first off you have Hodir himself who must be kited around. Reason for kiting is ice shards that fall from the ceiling and squish/knock back anyone beneath them. Your warning is a little blue circle on the ground where they are going to fall. So I had to kite him around so I wouldn't be death to falling icycles.

While I'm kiting him around I'm having to constantly bounce so I'm not standing still. Reason for continual bounceage is because he works a lot like the last boss in Nexus where you get a staking debuff on you if you stand still. I imagine this was a lot harder for the healers than for me to continually bounce around like an idiot. (Haha)

While I'm doing all this, the dps is having to break four NPC's out of a block of ice so they can help kill Hodir. One of the NPC's cast's a beam of light that gives 100% haste buff if you stand in it. So while I'm avoiding falling ice and bouncing around, I'm trying to move into the beams of light or at least move Hodir close to the beams of light so the melee can stand in them.

After a little while, Hodir decideds to freeze the entire ground. At this point, he knocks two huge ice crystals to the ground while he's casting his nine second freeze. After the crystal's fall, everyone has to run over and stand on it because it creates a snow mounds that frees the player from getting frozen. The crystals that fall here look exactly like the others, except there bigger. It took us a couple of wipes to realize this.

Alright, so after the freeze, the dumb NPC's are frozen again and the dps has to break them out so they can help again. While this is going on, Hodir switches attacks and the offtank, wearing frost resist, has to taunt him off the main tank so the main tank doesn't get one shotted. Yay Del! This part actually wasn't too bad with our add ons. Once I saw what to look for I could do more than just wait for Del to call it out to re taunt.

So there's the fight. It doesn't sound too complicated until you start doing it. And honestly, it wasn't that bad of a fight when you get the movement's down. It's just learning it that's the fun part. We had him under half way last night when we had to call it and I'm confident that we can get him down with another week.

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